/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 damage_type.h

	$Header: /heroes4/damage_type.h $

	$NoKeywords: $

 ************************************************************************/
#if !defined( DAMAGE_TYPE_H_INCLUDED )
#define DAMAGE_TYPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

enum t_damage_type
{
	k_damage_normal,
	k_damage_cold,       
	k_damage_fire,
	k_damage_lightning,
	k_damage_magic,

	k_damage_type_count
};

#endif